Vertex Shaders
These shaders were changed from xbox format to direct x 9.0c format. Not only where the shaders recompiled in a new format, many shaders were removed and many were either renamed or added. Below is a list of vertex shaders that are exclusive to each platform
Changes between H2V updates:
- No files outside of the root install directory are changed (No Maps or Fonts were changed).
H2V Client Update File Checksums (in order of Release, Patch 1, Patch 2):
halo2.exe 1.0.0.11081:
- Public Release (Based on H2X 1.5).
- Windows Live v1.0 client...
good for you buddy :)
Next time provide details or some video or specifics to why you feel it's crappy. Maybe we could've helped you solve those issues as well. But you just giving up and spouting it's crap just doesn't help anyone.
Right click your game's shortcut, click properties then go to the shortcut tab.
From there go to the end and outside the parentheses, add a space and type -disabled3dex
Right click your game's shortcut, click properties then go to the shortcut tab.
From there go to the end and outside the parentheses, add a space and type -disabled3dex
Can't use it.
First clip he appeared on radar and was shot at first. So it can be attributed to fast sensitivity
Second clip he was shot at first again and can be attributed to chance at reaction time to bullets in that direction.
Please provide better proof.