A list of console commands for the current update. I'll update this list as more are added.
Last updated v0.5.6.0
Host Commands
Game Input // Misc.
Spawn Commands
Spawn Command Info
I
I
I
Last updated v0.5.6.0
Host Commands
logplayers // logpeers
Logs information about players and shows how many players are in the current game.
[Ex: logpeers]
kick
Kicks players based off of their peer index.
[Ex: kick <PEER_INDEX>] (see logplayers)
sendTeamChange (Currently removed from Project Cartographer)
Changes a players team based off of their peer index.
[Ex: sendteamchange <PEER_INDEX> <VALUE>] (Team color is based off of values 1-8)
Sets the max amount of players allowed in a lobby.
[Ex: maxplayers <VALUE>] (between 1 and 16)
isHost
Tells you whether or not you are the host of a game.
[Ex: ishost]
xyz
Displays XYZ coordinates of all players in game on screen.
[Ex: xyz]
Logs information about players and shows how many players are in the current game.
[Ex: logpeers]
kick
Kicks players based off of their peer index.
[Ex: kick <PEER_INDEX>] (see logplayers)
sendTeamChange (Currently removed from Project Cartographer)
Changes a players team based off of their peer index.
[Ex: sendteamchange <PEER_INDEX> <VALUE>] (Team color is based off of values 1-8)
- Blue
- Yellow
- Green
- Purple
- Orange
- Brown
- Pink
- Red
Sets the max amount of players allowed in a lobby.
[Ex: maxplayers <VALUE>] (between 1 and 16)
isHost
Tells you whether or not you are the host of a game.
[Ex: ishost]
xyz
Displays XYZ coordinates of all players in game on screen.
[Ex: xyz]
Game Input // Misc.
controller_sens
Sets the controllers look sensitivity, useful for going higher than 10.
[Ex: controller_sens <VALUE>]
mouse_sens
Sets the mouse look sensitivity, useful for going higher than 10.
[Ex: mouse_sens <VALUE>]
downloadmap
Downloads a map off of the Map Repo. You need to use a specific filename for this command to work.
[Ex: downloadmap octagon.map]
reloadMaps
Reloads the maps folder so you don't have to re-launch the game, recommended if adding maps while Halo 2 is running.
[Ex: reloadmaps]
Sidenotes: All custom maps in Halo 2 are located in C:\Users\Username\Documents\My Games\Halo 2\Maps rather than where the game was installed. There is a limit of 50 maps, the game will stop downloading custom maps in lobbies when this limit is reached.
warpfix
Modifies some prediction values. Helps players with ping over 150. This command is experimental.
[Ex: warpfix <TRUE> or <FALSE>]
leavegame
Forces you to leave a game. Works in "Joining game..." and "Please wait..." screens.
[Ex: leavegame]
netstats
Displays packets per second and average packet size on screen.
[Ex: netstats]
mapfilename
Displays the name of the .map file of the map that's currently loaded.
[Ex: mapfilename]
Sets the controllers look sensitivity, useful for going higher than 10.
[Ex: controller_sens <VALUE>]
mouse_sens
Sets the mouse look sensitivity, useful for going higher than 10.
[Ex: mouse_sens <VALUE>]
downloadmap
Downloads a map off of the Map Repo. You need to use a specific filename for this command to work.
[Ex: downloadmap octagon.map]
reloadMaps
Reloads the maps folder so you don't have to re-launch the game, recommended if adding maps while Halo 2 is running.
[Ex: reloadmaps]
Sidenotes: All custom maps in Halo 2 are located in C:\Users\Username\Documents\My Games\Halo 2\Maps rather than where the game was installed. There is a limit of 50 maps, the game will stop downloading custom maps in lobbies when this limit is reached.
warpfix
Modifies some prediction values. Helps players with ping over 150. This command is experimental.
[Ex: warpfix <TRUE> or <FALSE>]
leavegame
Forces you to leave a game. Works in "Joining game..." and "Please wait..." screens.
[Ex: leavegame]
netstats
Displays packets per second and average packet size on screen.
[Ex: netstats]
mapfilename
Displays the name of the .map file of the map that's currently loaded.
[Ex: mapfilename]
Spawn Commands
resetSpawnCommandList
Reloads commands.txt so you don't have to re-launch the game when adding new items to the list.
[Ex: resetspawncommandlist]
spawnNear
Spawns items based off of a datum indexe near the players biped.
[Ex: spawnNear <item_name> <count>]
spawn
Spawns items based off of datum indexes at specific locations using coordinates.
[Ex: spawn <item_name> <count> x y z] (see the command "xyz")
Sidenotes: Coordinates "0 0 0" work the same as spawnnear. You can paste text into the console which is useful for long item names and coordinates.
Reloads commands.txt so you don't have to re-launch the game when adding new items to the list.
[Ex: resetspawncommandlist]
spawnNear
Spawns items based off of a datum indexe near the players biped.
[Ex: spawnNear <item_name> <count>]
spawn
Spawns items based off of datum indexes at specific locations using coordinates.
[Ex: spawn <item_name> <count> x y z] (see the command "xyz")
Sidenotes: Coordinates "0 0 0" work the same as spawnnear. You can paste text into the console which is useful for long item names and coordinates.
Spawn Command Info
Commands.txt
Getting Datum Indexes for commands.txt
Properly adding to commands.txt
Commands.txt is a text file that comes with Project Cartographer and is located at the root directory of the Halo 2 install. This file contains item names along with their datum index and is used with the spawn commands.
To get a datum index for something is straight forward. Just open any map with Assembly, switch to the Tags tab and find the the item you're looking for. In this example I'm looking for the sniper rife.

Assembly is a mod tool and making changes in public games will get you banned. You have been warned.
Make sure that each item is is a whole line down from the last and that there are no spaces. Format the datum index and item name correctly otherwise the game will not recognize what was added.
They're formatted like this: item_name,0xE000000
Sidenotes: You can change the name of whatever it is you want to put on the list to make spawning easier and if you try to spawn something with an invalid datum index nothing will happen. Also spawning items only works if you're the host of a game or dedicated server.
If getting indexes one by one isn't your cup of tea, I've already made a list with all the indexes for all the items. There is also an attached commands.txt with the entire list in it if you don't feel like making your own. Just drop it in the root of your game install.
They're formatted like this: item_name,0xE000000
Sidenotes: You can change the name of whatever it is you want to put on the list to make spawning easier and if you try to spawn something with an invalid datum index nothing will happen. Also spawning items only works if you're the host of a game or dedicated server.
If getting indexes one by one isn't your cup of tea, I've already made a list with all the indexes for all the items. There is also an attached commands.txt with the entire list in it if you don't feel like making your own. Just drop it in the root of your game install.
- Human
- Weapons
- smg,0xED3F32DA
magnum,0xEAD83073
shotgun,0xECD63271
sniper_rifle,0xED753310
rocket_launcher,0xEDD4336F
battle_rifle,0xEC3131CC
frag_grenade,0xEA1F2FBA
- smg,0xED3F32DA
- Vehicles
- scorpion,0xE7A42D3F
chaingun_hog,0xE46E2A09
- scorpion,0xE7A42D3F
- Weapons
- Covenant
- Weapons
- plasma_rifle,0xEC9E3239
plasma_pistol,0xEB9E3139
energy_sword,0xEE7B3416
brute_plasma_rifle,0xEED3346E
beam_rifle,0xEE9E3439
brute_shot,0xEE0933A4
needler,0xEB4230DD
sentinel_beam,0xEEF1348C
covenant_carbine,0xEC673202
fuel_rod_cannon,0xEDA2333D
plasma_grenade,0xEA4B2FE6
- plasma_rifle,0xEC9E3239
- Vehicles
- wraith,0xE8882E23
ghost,0xE7022C9D
spectre,0xE9242EBF
banshee,0xE6382BD3
- wraith,0xE8882E23
- Weapons
- Other
- Turrets
- plasma_turret,0xE84D2DE8
chaingun,0xE77D2D18
warthog_chaingun,0xE5172AB2
warthog_gauss,0xE5E12B7C
- plasma_turret,0xE84D2DE8
- Ammunition
- br_ammo,0xEAAE3049
needler_ammo,0xEAB63051
magnum_ammo,0xEAC0305B
rocket_launcher_ammo,0xEA963031
shotgun_ammo,0xEAC83063
smg_ammo,0xEAD0306B
sniper_rifle_ammo,0xEA8D3028
- br_ammo,0xEAAE3049
- Equipment
- active_camo,0xEA73300E
over_shield,0xEA873022
- active_camo,0xEA73300E
- Misc. Items
- assult_bomb,0xEE3433CF
ball,0xEE5233ED
flag,0xEE5F33FA
- assult_bomb,0xEE3433CF
- Bipeds
- masterchief_mp,0xF28C3826
arbiter,0xF26B3805
elite_mp,0xF29A3834
- masterchief_mp,0xF28C3826
- Turrets
I
I
Attachments
-
1,016 bytes Views: 84
Last edited:
Likes:
Z70XFire