Custom Skies

Feb 26, 2016
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USA
#5
Posting here for saving.


Getting somewhere
Need to do more tests and make a proper guide on this.
Things I've tried.
Set a rigid node for all sections(edited)
Change part classification from opaque shadow casting to transparent
Shaders must be from the transparent sky set.
Not sure on the last two but all the other skies are set to transparent

Might only require the shader and the part classification?
nvm, one was already assigned so that is prob what it is.
Ok, actually yea
None of them have a rigid node and it still appears.
Still
the default ones have one so it wouldn't hurt
I do see issues with triangles poping in and out like Beazt said whe he tried. Maybe some sort of limit?

https://cdn.discordapp.com/attachments/339567029550055424/393626882207121408/sky.render_model

https://cdn.discordapp.com/attachments/339567029550055424/393626925613973505/sky.shader