[highlight=#ff0040]UPDATE:[/highlight]
Cartographer AKA H2V:Online now has a official homepage where the download links for it will be posted in the upcoming days,
Also in other news there's now an official master server which runs dedicated and is hosted through Amazon AWS so far we've seen good results.
Check out the home page at http://www.h2v.online
-----------------------------------------------------------------------------------
Coming out of silence for a minute here...
The progress of Project Cartographer was quite good in my own opinion I even went as far as introducing gun-game and while there is room for improvement.
My final decision on the matter is that I will be finishing up the bits which will allow for everyone to interact with each-other including an more sophisticated method of launching the game ( Allowing for a user login/registration process ), I hate to say that I will not be doing this via H2Vista's servers due to the complications and added headaches with doing so.
I will be providing my own registration page and my own login system as well as my own launcher...
Beyond that once that is completed there will be no further progress contributed from me personally this is indefinitely.
I will however post the source code to the project on GitHub and anyone who would like to improve it or take lead on the situation with whatever community is left is free to do so, and I also hope other games where there is LAN support desired in XLiveless will have their opportunity to learn from this project and get it integrated into their own games as well.
The amount of time until the release of this new launcher is most likely within the month,
I currently don't even have my home desktop setup at the moment and am going through quite a bit of personal life changes in terms of employment and projects.
Initially a few months ago I handed H2V.com staff the source to the server and requested at the very least they integrated their log-in bits and their launcher, this was never done and this is the reason I will be going down my own path and releasing a minimalistic launcher to allow the "community" that's left to play together.
There are some obvious restrictions starting with, you MUST forward ports if you're hosting.
You cannot host a dedicated server and play on it at the same time ( ON some ISP/network configurations this may work ).
There will be problems you will not always be able to connect.
There is no UPNP implementation currently.
GunGame is buggy at best and requires you to manually change the scores, it's no where near ready for release.
There may be some lag introduced by the way connections are being handled.
There's no friends list, there's no achievements, and the lan browser has to be used.
The main broadcast server is entirely broken, I'll need to figure out what I'm going to do about it before this release happens... given everyone will have static XNAddr and other secure information with the new launcher rather then dynamic a lot of these issues would be solved there.
It will crash.... this is alpha code at best.
But this is what I'm willing to do for the community at this point I poured a few months of dedicated work into this and sadly I no longer have the time and was never able to gain the interest of other developers in the community, I received help from some unexpected places which I really appreciated but in the end it just wasn't enough and this just wasn't fun anymore and my personal life is going to take over so much of my time I won't have any left to work on this project.
EDIT:
Here's the main client source before I port it to github and make the necessary changes,
https://gitlab.com/PNill/cartographer
Server:
https://gitlab.com/PNill/Cartographer_Server
Cartographer AKA H2V:Online now has a official homepage where the download links for it will be posted in the upcoming days,
Also in other news there's now an official master server which runs dedicated and is hosted through Amazon AWS so far we've seen good results.
Check out the home page at http://www.h2v.online
-----------------------------------------------------------------------------------
Coming out of silence for a minute here...
The progress of Project Cartographer was quite good in my own opinion I even went as far as introducing gun-game and while there is room for improvement.
My final decision on the matter is that I will be finishing up the bits which will allow for everyone to interact with each-other including an more sophisticated method of launching the game ( Allowing for a user login/registration process ), I hate to say that I will not be doing this via H2Vista's servers due to the complications and added headaches with doing so.
I will be providing my own registration page and my own login system as well as my own launcher...
Beyond that once that is completed there will be no further progress contributed from me personally this is indefinitely.
I will however post the source code to the project on GitHub and anyone who would like to improve it or take lead on the situation with whatever community is left is free to do so, and I also hope other games where there is LAN support desired in XLiveless will have their opportunity to learn from this project and get it integrated into their own games as well.
The amount of time until the release of this new launcher is most likely within the month,
I currently don't even have my home desktop setup at the moment and am going through quite a bit of personal life changes in terms of employment and projects.
Initially a few months ago I handed H2V.com staff the source to the server and requested at the very least they integrated their log-in bits and their launcher, this was never done and this is the reason I will be going down my own path and releasing a minimalistic launcher to allow the "community" that's left to play together.
There are some obvious restrictions starting with, you MUST forward ports if you're hosting.
You cannot host a dedicated server and play on it at the same time ( ON some ISP/network configurations this may work ).
There will be problems you will not always be able to connect.
There is no UPNP implementation currently.
GunGame is buggy at best and requires you to manually change the scores, it's no where near ready for release.
There may be some lag introduced by the way connections are being handled.
There's no friends list, there's no achievements, and the lan browser has to be used.
The main broadcast server is entirely broken, I'll need to figure out what I'm going to do about it before this release happens... given everyone will have static XNAddr and other secure information with the new launcher rather then dynamic a lot of these issues would be solved there.
It will crash.... this is alpha code at best.
But this is what I'm willing to do for the community at this point I poured a few months of dedicated work into this and sadly I no longer have the time and was never able to gain the interest of other developers in the community, I received help from some unexpected places which I really appreciated but in the end it just wasn't enough and this just wasn't fun anymore and my personal life is going to take over so much of my time I won't have any left to work on this project.
EDIT:
Here's the main client source before I port it to github and make the necessary changes,
https://gitlab.com/PNill/cartographer
Server:
https://gitlab.com/PNill/Cartographer_Server