Cheat Engine 6.1 & H2MT Campaign Mods Via OneDrive | Via TinyUpload
*Take note: VirusTotal does not like this file because of Cheat Engine, its just the nature of a tool that is known to be used for memory editing and game hacking. If the Cheat Engine installer offers any others apps simply decline, I believe VirusTotal is detecting that as well.
It is worth 25 gamerpoints and is obtained by playing every available game variant, with at least three other players, to the end of each game
It is worth 25 gamerpoints and is obtained by playing in every default map in online multiplayer until the end of each game
It is obtained by getting awarded with at least 8 different medals in a free-for-all game
GAME ID REFERENCE
Profile 03 - Gamertag ID: 34229200 (EIGHT DIGITS)
Profile 03 - Name: Alone Kills
Profile 03 - Name: 65 0 108 0 111 0 110 0 101 0 32 0 75 0 105 0 108 0 108 0 115 0 0 0 0 0 0 0 0 0 0 0
Profile 04 - Gamertag ID: 34229202
Profile 04 - Name: Alone Killz
Profile 04 - Name: 65 0 108 0 111 0 110 0 101 0 32 0 75 0 105 0 108 0 108 0 122 0 0 0 0 0 0 0 0 0 0 0
Halo 2 PC - Split Screen Research
By Kills Alone and KillerShock120 of the H2MT Crew
Using Cheat Engine to force multiple profiles (up to four) to study and manipulate Split Screen in multi-player, single player, and on my own blend of custom campaign and multi-player maps.
I found that with multiple profiles you can pretend to leave a game, or pose as another player(s). You can force Split Screen but so far the results are less then desirable. I am trying to find the correct tags to modify to fix the problem.
The original XBOX version of Halo 2 supported two resolutions, depending on your TV and the dashboard settings. These resolutions where: 640x480 & 720x480.
In Halo 2 Vista the top cut screen works well at most values x 480. Thats how I did those thin widescreen shots, by setting the resolution to 1920x480. Of course that is a less then desirable resolution.
The problem is that the extra screens are displayed at half the size they should be and are all following the current profile's biped. All four bipeds (players) are in-game but they are all being controlled by the same inputs, so they all do the same actions.
For campaign maps, that do work with co-op, I noticed better results by starting all players on the same team (normally Red), then switching the engine to single player and restarting the map. Might need to enable co-op spawns and possibly AI. It seems less picky doing this all on the same system rather then two systems over LAN.
Most campaign maps do not have any biped slots filled in for the multi-player engine. This is why you will spawn without a body and cannot move. Whereas my custom campaign maps are hybrids, because I can put what I want in them, so I include the MP and SP bipeds
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