EDIT: I've changed the download to a forum attachment to more closely follow the Release guidelines. Enjoy!
Well, I'm going to be heading to a location far away from this computer in a few days, and I just figured I'd go ahead and release this since I've had it lying around for a few months and they've worked great.
The gist of this pack is that the elite.biped shipped with H2EK already supports every type of elite that makes use of it (which is why elites in H2MT custom missions spawn with random existing armor permutations), its just that those corresponding character tags aren't provided with the H2EK.
Thankfully, character tags are fairly simple to accurately recreate. With this pack, you'll be able to spawn:
Elite Minors
Elite Majors
Elite Ultras
Elite Zealots
Elite Honor Guards
Elite Councilors
Elite Stealth
Elite Stealth Major
Elite Spec-Ops
Elite Spec-Ops Commander (half-jaw. And yes, he correctly uses Half-Jaw exclusive character dialogue.)
These characters look exactly the same, act exactly the same (minus pathfinding of course), have exactly the same health/damage/stats, and sound exactly the same as their counterparts in campaign.
But do note that this pack also contains:
Dervish/Arbiter (Character)
Dervish/Arbiter (Biped Reference)
Generic (Character Reference)
Yes, Arby does have a character tag. On 04b_floodlab, when the Heretic Leader is fleeing in his Banshee during the maelstrom, and the Arbiter takes a few potshots at it, those potshots aren't scripted, its actually an AI doing that. So that's cool, but...you might be asking "what in the world is a biped reference? " Great question champ. Whenever a tag name exactly matches a tag name found in shared.map, the original tag is removed during compilation in favor of a reference to a tag in shared.map. While this was originally intended to prevent cheating, this system can be used to our advantage to call any tag in shared.map, including tags we wouldn't normally have access to. Since Arby's biped tag is already in shared.map, we can have Arby's character tag reference a nearly empty "reference tag" of the same name to access the real biped we actually want to use. Its the same deal with generic.character, although its largely restored anyway.
I should also note that this pack comes with H2MT's all.style tag, since if I had created my own it would have been almost exactly the same anyway, so credit to them for that.
Its already zipped together in such a way that, when unzipped into your Halo 2 Editing Kit directory, it will automatically merge with your existing tag set (so you don't have to worry about editing dependencies). At least in theory. Lemme know if it doesn't.
And for those of you less interested in tags, the second download is a demo map already featuring all the restored tag content. Simply back up your original copy of 00a_introduction, paste the map into your maps folder, and then launch the first campaign mission to play it.
Feedback appreciated. Do note that I'm a little sick/tired posting this right now, so let me know if you see any mistakes anywhere.
Well, I'm going to be heading to a location far away from this computer in a few days, and I just figured I'd go ahead and release this since I've had it lying around for a few months and they've worked great.
The gist of this pack is that the elite.biped shipped with H2EK already supports every type of elite that makes use of it (which is why elites in H2MT custom missions spawn with random existing armor permutations), its just that those corresponding character tags aren't provided with the H2EK.
Thankfully, character tags are fairly simple to accurately recreate. With this pack, you'll be able to spawn:
Elite Minors
Elite Majors
Elite Ultras
Elite Zealots
Elite Honor Guards
Elite Councilors
Elite Stealth
Elite Stealth Major
Elite Spec-Ops
Elite Spec-Ops Commander (half-jaw. And yes, he correctly uses Half-Jaw exclusive character dialogue.)
These characters look exactly the same, act exactly the same (minus pathfinding of course), have exactly the same health/damage/stats, and sound exactly the same as their counterparts in campaign.
But do note that this pack also contains:
Dervish/Arbiter (Character)
Dervish/Arbiter (Biped Reference)
Generic (Character Reference)
Yes, Arby does have a character tag. On 04b_floodlab, when the Heretic Leader is fleeing in his Banshee during the maelstrom, and the Arbiter takes a few potshots at it, those potshots aren't scripted, its actually an AI doing that. So that's cool, but...you might be asking "what in the world is a biped reference? " Great question champ. Whenever a tag name exactly matches a tag name found in shared.map, the original tag is removed during compilation in favor of a reference to a tag in shared.map. While this was originally intended to prevent cheating, this system can be used to our advantage to call any tag in shared.map, including tags we wouldn't normally have access to. Since Arby's biped tag is already in shared.map, we can have Arby's character tag reference a nearly empty "reference tag" of the same name to access the real biped we actually want to use. Its the same deal with generic.character, although its largely restored anyway.
I should also note that this pack comes with H2MT's all.style tag, since if I had created my own it would have been almost exactly the same anyway, so credit to them for that.
Its already zipped together in such a way that, when unzipped into your Halo 2 Editing Kit directory, it will automatically merge with your existing tag set (so you don't have to worry about editing dependencies). At least in theory. Lemme know if it doesn't.
And for those of you less interested in tags, the second download is a demo map already featuring all the restored tag content. Simply back up your original copy of 00a_introduction, paste the map into your maps folder, and then launch the first campaign mission to play it.
Feedback appreciated. Do note that I'm a little sick/tired posting this right now, so let me know if you see any mistakes anywhere.
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