Basically the tags I am using to test SP/AI features. This 1st low effort attempt to solve the AI problem involves swapping the idle animation in the animation tag with the walk/running animation. A better method that uses/replaces the default pathfinding so that we can have proper AI would be great. This will have to do for now.
Atm this map doesn't do too much cause AI isn't allowed to spawn in MP. Himanshu and Yoshi have a solution to this and I can confirm it works. The map also seems work fine in MP. Some issues due to how well AI stuff syncs but it works for the most part.
Credit:
Himanshu01 for his research into AI
Rude Yoshi for making the DLL that lets AI spawn in MP.
Likes:
Himanshu01