Melee Help NEEDED!

Sep 24, 2013
26
0
0
Australia
Gamertag
GaGaGaGhoul
#1
Hey guys i'm using Mr.Mohawk to change the player BIPED, from say 'Dervish' to 'Elite', it works fine but in third person there is no melee animation... can this be fixed? Feedback would be awesome c: Peace - ThePotatoSoup
 

Himanshu01

Lead Dev
Project Cartographer Staff
May 16, 2013
243
22
18
25
India
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Himanshu01
#2
i have also done this type of moddings with Mr.mohawk and Gravemind.But the same thing Happens to me :cry: . i dont have any idea.sorry!
 
Mar 22, 2013
1,021
72
48
www.twitch.tv
Gamertag
XHN SCRAPY
#4
the animation just isn't there i believe but you can possibly find a way to copy say master chief or elites animation over to the said choice of character, but then also you may need scripts and other things for that to happen. but who knows anything is possible with a ton of work and effort lol
 
May 14, 2013
11
0
1
Gamertag
kirby 422
#5
No, the animation tag is most certainly there; arbiter's animations reference the elites animations (arbiter overrides a few animations, like melee) Instead of replacing the entire biped, just try swapping the render_models, or in your elite biped, open its model, and reference the arbiter animations instead.
 

supersniper

The lost soul
Project Cartographer Staff
Feb 14, 2013
401
19
18
www.youtube.com
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supersniper
#6
Kirby_422 said:
No, the animation tag is most certainly there; arbiter's animations reference the elites animations (arbiter overrides a few animations, like melee) Instead of replacing the entire biped, just try swapping the render_models, or in your elite biped, open its model, and reference the arbiter animations instead.
He speaks the truth, however referencing the arbiter animations is easier than swapping the render models.
 
Mar 22, 2013
1,021
72
48
www.twitch.tv
Gamertag
XHN SCRAPY
#7
Kirby_422 said:
No, the animation tag is most certainly there; arbiter's animations reference the elites animations (arbiter overrides a few animations, like melee) Instead of replacing the entire biped, just try swapping the render_models, or in your elite biped, open its model, and reference the arbiter animations instead.
lol i've been pwned leik totes lol :) :D