I had hoped this wouldn't escalate, as you reiterated H2PC has had way too much of this drama in the past. I had to say something and his response might have left some wounds...if this wasn't my first rodeo. TwinReaper is a talented BSP maker, I never said otherwise. Not sure why he's taking it so personally, I feel he is using this as an excuse to leave the game and thats fine, most have, its just....make up your own mind rather then letting strangers make it for you, right? If you are burnt out on H2v then take a break, I did, but again, that doesn't mean I'm over it; lack of online play killed enthusiasm for most a player/modder.
I was talking about recent actions he took about a month back. I don't visit Halomaps very often anymore, was searching Google and came across a few of his ridiculous posts, I've seen him go off the deep end before but I figured it was his personal life getting to him and thats none of my damn business.
I don't see a problem with working on other Halo games or other games in general. Even CMT was talking about making Halo: Online maps recently, something I'm looking forward to once the tools mature and/or MS/343i/Innova 4Games release an updated version of the game. I don't see why Twin is so critical of H2PC & H:O, I think he is disappointed with what he has been able to accomplish and I get that, I've gotten so close to H2.5 perfection but I needed something like Project Cartographer to help push it forward, this has always been the plan, the plan any H2MT member should be aware of, an open and possibly free H2PC. For example; just because someone is gone does not mean their maps die. Going back over the last few years and modding many an older title such as DOOM, QUAKE, Half-Life, Halo CE, it gives me a lot of perspective for different styles of what makes a game a game.
Frankly, H2MT is not the best name nor has it ever been, its just what fit, internally we often call ourselves the H2 Crew, or just the Crew, which Twin would know if he ever came on TeamSpeak back when we had a decent amount of people using it.
I have run creative teams professionally since I was a teen. My approach depends on the individual teammate & their talents. I do not ride them, I let them do as they please, I offer a few goals and layout who can help them accomplish said goals and what resources are available. Some members are a pretty green in some areas, they are not expected to unlock the H2EK overnight. Most members are good at one or two things, that is their skill-set. I was the main member behind H2.5 progress so that was my focus, I have plans to try and revisit it again, at the least I want to release the ISO I described in another post, that has always been part of the plan for years now. With all the new custom content my dream was for Halo 2.5 to be the next Custom Edition of Halo 2 pre-loaded with more new assets then anyone knew what to do with, I want a mix of Halos, I want to create sometime like GMod (Garry's Mod) for Halo 2. Then news came of Halo: Online, just when I was feeling really stuck, even though I'd come so far. Halo: Online is very close to what I wanted in H2.5, at least in respect to the massive amount of weapons/biped/vehicles, and new maps were coming out, hopefully that continues. So, I like Halo: Online, I think this going to be an amazing years for games. Great things often happen every decade or so, what did we get about a decade back? Half-Life 2, DOOM 3, Far Cry, and Unreal Tournament 2004, those games forever changed the scene, great things are always on the horizon.