Overthinkingly said:
Yeah, no, west Europe will never get H:O (Much less Americas), M$'s proven that they won't fund anything with that if they can push other the xbox. We can work from the assumption that H:O will only be released for emerging markets and high-piracy rate markets like Russia, China, and other parts of eastern Europe.
Well, I'm in North America and I've been playing/modding it for a two months. It has multilingual support. You can download it from their site and hex edit the language to English.
Its the best running Halo engine because its made for the PC. Its currently very flexible but that probably has a lot to do with its alpha state and the fact that it still retains the H3x GUI (it just has to be activated). Sadly, future builds lead me to think they are only using the older H3x assets as a base, a base that might very well be removed before the final release.
Many speculate it could be used to push Windows 10 as H2v was intended to with WinVista. F2P Halo makes all kinds of sense; look at TF2. The XBox brand and logo no longer represent just the console, the brand now encompasses the consoles, games, phone games, pc games, and all the features and cross-platform support they want to see realized on all modern devices that run the Windows OS. Remember where XBox came from and why it is called an "X" box in the first place: Direct-X. And where does the best DirectX magic happen? On the PC: DX12 FTW.
It is still under debate if it is running on one of the various MCC (XBone) engines or some hybrid of 3/Reach/4. The MCC itself runs many engines, the only game that uses it as a base is H2c (Halo 2 Classic), we already have all of that content in H2v, besides two DLC maps we already ported. H2a is built on Halo 4 tech.
The XBone/tMCC has not been modified yet, so there is plenty that is unknown about the engine/tags.