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  1. Twinreaper

    Halo 2 Crossover: Bikini Bottom

    As promised and ready to be played, here is Bikini Bottom! Ok folks, as promised here is Bikini Bottom!!! Get it while it's hot!!! http://www.h2maps.net/Cartographer/CustomMaps/cbsp.map Enjoy!
  2. Twinreaper

    [NEW MAP] High Ground

    Continuing the momentum, I have up for grabs today the one and only, highly anticipated and Halo 3 favorite.... HIGH GROUND! Fresh from Twin's packaging center to your mouth holes. Map is a true 1:1 to the H3 counterpart, with some changes due to Halo 2's limitations. Some changes include not...
  3. Twinreaper

    [NEW MAP] Boardingaction

    That's right folks, the classic CE map Boardingaction has finally made it's way to H2PC. Map geometry is 1:1 except the addition of 2 lifts/man cannons on each side to help speed up gameplay a bit. Weapons are all stock H2 and located exactly where it's CE counterpart spawns them, but spawn...
  4. Twinreaper

    Wesker12 Rapid Fire Hack

    Time index 7:45 is where you can see the head on encounter with him using rapid fire with the carbine. He was warned numerous times to turn it off and had ample shout outs from other players to do so during previous matches.
  5. Twinreaper

    Delta Precursor Aimbotting

    Delta Precursor was video recorded using an aimbot in Alley Brawl. Original recording and report mention to Randy https://streamable.com/cazpa
  6. Twinreaper

    Working doors....

    Well it happened, I finally got actual doors working in the game. For now they are sliding ones to the right, but you can spawn a set and just rotate one of them to mimic a double sliding open door. Once I get some sleep and deal with irl issues, I'll post an in game or Sapien vid with the...
  7. Twinreaper

    Twintacular Map Pack

    Ok H2 Kiddies, it's release time! Today we have 3 new maps for you'r playing pleasure. Corpsys: This map is based on the Halo 3 Campaign level "High Charity". It is made specifically for Zombies gametype, but can hosty any of the other types as well...
  8. Twinreaper

    BSP_3D_TOO_DEEP tool error

    As the topic implies I have encountered an error with my current Icefields remake. This particular error has only ever popped up on maps that contain above the maximum faces, vertices and edges. Powerhouse and Crater are the only maps I had this issue with. My remake called Frostbite is...
  9. Twinreaper

    Farewell to H2MT and H2V

    Self explanitory. Sufice to say some bullshit went down, I made a few mistakes, and a certain person couldn't be mature enough to talk through or resolve the situation. So, as of now I'm fired.....as if that matters. Like this was a job or something lmao. I am no longer your co leader and as...
  10. Twinreaper

    Elite_MP Lights

    Hey guys need some help. I figured out why the elite_mp variants on the PC don't have active illuminating lights. It appears that for the PC version, the decided to assign the render_layer_disabled for the inset_lights_mp.shader. Now the location of the actual shader file for which the game...
  11. Twinreaper

    Kazingo Blvd map

    Ok, dont have any good lit shots to post, but the Kazingo Blvd level from ODST will feature reskinned vehicles and Halo 4 turrets. Id do complete vehicles, but i cant do them with damage sections since we cant compile regions and only permutations. Enjoy! I'll update this soon!
  12. Twinreaper

    [H2PC] Grounded (Foundation remake)

    Foundation is a fan favorite amongst Team Sniper and Multi-CTF players alike. Today I release my interpretation of Foundation upon the dwindling, remaining members of the H2PC world. I am proud to introduce Grounded! The goal of this map was to rework much of the geometry and textures to give...
  13. Twinreaper

    Map Testing

    If anyone here still plays custom maps at all, and has a few hours to kill I would greatly apreciate somegameplay feedback. As my copy still doesnt work since I reached my activation limit, I am unable to test my maps. Need a few people to play solo and MM to guage layout and overall game play...
  14. Twinreaper

    Halo 2 PC Update?

    Last we had heard, we were promised significant news regarding an update or some kinf of support. Last communication came from.BS Angel, promising us news at the beginning or the year. Has anyone tweet spammed her or any other contact recently to see what and when something is coming?
  15. Twinreaper

    Off and On for a bit...

    Like the topic says, I wanted to let you guys know that I will.be off and on active for quite a while. Without going into too much detail, I am in the process of going through a divorce. My time is divided and I have limited amounts to get any H2v work done. I am still trying my best to...
  16. Twinreaper

    Powerhouse Beta #1

    So now that I finally got things compiling again, it's time for another test run. Now I have to warn you all, there a multitude of lighting errors and smoothing errors that I cannot seem to fix. For some strange reason everything looks good in Max, but looks like hell in-game. All in all, the...
  17. Twinreaper

    Halo Reach DMR Tag

    Again, DMR is the Reach variant and works almost exactly the way the Reach one does in here. Because I split up the tags a bit for the weapon, there are 2 archives you need to place the weapon on a map. http://wwwh2mt.org/twinreaper/DMR.zip Extract this archive contents to the...
  18. Twinreaper

    2 Weeks and Counting...

    Weel guys, the time is almost here. In about 2 weeks, the serving listings for our beloved game are about to be pulled. We all know what this means, and what it will do to us in the end. I have come to grow quite fond of qll of you, and had hoped to someday learn some nasty ingame skills from...
  19. Twinreaper

    Bitmap Restrictions?

    I have messaged Kant already about this, but I wanted to know more from the community. In the H2V MM guide they provided, the porters state that we "CAN" use "Interface" type bitmaps for our map shots. But as we all found out, using "Interface" types results in blacklisting our map from being...
  20. Twinreaper

    Pro Tip to all Map Makers!

    Ok so I don't usually have any sage advice for my fellow map makers, except now I do. One issue many MM come across is smoothing and how to eliminate odd or sometimes wacky face lighting. Smoothing helps to make NURB surfaces and otherwise complex items, appear more rounded and less "jagged"...