[playlist]
;H2MT Custom Maps - playlist by Kills Alone
;Created for Alien's Custom H2V Server
shuffle=No
[custom variant]
name=Civil War
game type=Capture the Flag
Score to Win Round=3
Round Time Limit=30 minutes
Lives Per Round=unlimited
Respawn Time=3 seconds
Suicide Penalty=None
Shield Type=Normal Shields
Motion Sensor=on
Active Camo=off
Damage Resistance=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Map Default
Secondary Light Vehicle=Map Default
Primary Heavy Vehicle=Map Default
Banshee=on
Primary Turret=Large Machine Gun
Secondary Turret=Large Machine Gun
Starting Weapon=Map Default
Secondary Weapon=Map Default
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Changing=on
Force Even Teams=off
Friendly Fire=off
Respawn Time Modifier=None
Betrayal Penalty=5 seconds
Flag Type=Flag Per Team
Flag At Home To Score=on
Flag Touch Return=on
Flag Reset Time=30 seconds
Slow With Flag=off
Flag Hit Damage=Normal
Damage Resistance With Flag=off
Active Camo With Flag=off
Vehicle Operation=off
Flag Indicator=When Uncontrolled
[custom variant]
name=Kamikaze
game type=Assault
Number of Rounds=First to 3
Score to Win Round=1
Round Time Limit=10 minutes
Rounds Reset Map=on
Shield Type=Normal Shields
Motion Sensor=on
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Map Default
Secondary Light Vehicle=Map Default
Primary Heavy Vehicle=Map Default
Banshee=Map Default
Primary Turret=Large Machine Gun
Secondary Turret=Large Machine Gun
Starting Weapon=Map Default
Secondary Weapon=Map Default
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Changing=on
Force Even Teams=off
Friendly Fire=off
Betrayal Penalty=5 seconds
Bomb Type=Bomb Per Team
Enemy Bomb Indicator=When Armed
Bomb Touch Return=on
Bomb Reset Time=30 seconds
Bomb Arm Time=5 seconds
Slow With Bomb=off
Bomb Hit Damage=Normal
Damage Resistance With Bomb=off
Active Camo With Bomb=off
Vehicle Operation=off
[custom variant]
name=Heavy Metal
game type=Slayer
Number of Rounds=1 Round
Score to Win Round=50
Round Time Limit=30 minutes
Lives Per Round=unlimited
Respawn Time=3 seconds
Suicide Penalty=None
Shield Type=Normal Shields
Motion Sensor=on
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Map Default
Secondary Light Vehicle=Map Default
Primary Heavy Vehicle=Map Default
Banshee=on
Primary Turret=Large Machine Gun
Secondary Turret=Large Machine Gun
Starting Weapon=Map Default
Secondary Weapon=Map Default
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Play=on
Team Scoring=sum
Team Changing=on
Force Even Teams=off
Bonus Points=off
Suicide Point Loss=off
Death Point Loss=off
[custom variant]
name=Mad King
game type=King of the Hill
Number of Rounds=2 Rounds
Score to Win Round=5 minutes
Round Time Limit=15 minutes
Rounds Reset Map=on
Respawn Time=3 seconds
Suicide Penalty=None
Shield Type=Normal Shields
Motion Sensor=on
Primary Light Vehicle=Map Default
Secondary Light Vehicle=Map Default
Primary Heavy Vehicle=Map Default
Banshee=on
Primary Turret=Large Machine Gun
Secondary Turret=Large Machine Gun
Starting Weapon=Map Default
Secondary Weapon=Map Default
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Play=on
Team Scoring=Sum
Team Changing=on
Friendly Fire=off
Respawn Time Modifier=None
Betrayal Penalty=5 seconds
Force Even Teams=off
Uncontested Hill=on
Moving Hill=30 seconds
Team Time Multiplier=off
Extra Damage on Hill=off
Damage Resistance on Hill=off
Active Camo on Hill=off
[custom variant]
name=Land Feud
game type=Territories
Number of Rounds=1 Round
Score to Win Round=15 minutes
Round Time Limit=30 minutes
Respawn Time=3 seconds
Suicide Penalty=None
Shield Type=Normal Shields
Motion Sensor=on
Primary Light Vehicle=Map Default
Secondary Light Vehicle=Map Default
Primary Heavy Vehicle=Map Default
Banshee=on
Primary Turret=Large Machine Gun
Secondary Turret=Large Machine Gun
Starting Weapon=Map Default
Secondary Weapon=Map Default
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Changing=on
Force Even Teams=off
Friendly Fire=off
Respawn Time Modifier=None
Betrayal Penalty=5 seconds
Territory Count=8 Territories
Contest Time=3 seconds
Control Time=3 seconds
[custom variant]
name=Skull and Bone
game type=Oddball
Number of Rounds=1 Round
Score to Win Round=15 minutes
Round Time Limit=30 minutes
Respawn Time=3 seconds
Suicide Penalty=None
Shield Type=Normal Shields
Motion Sensor=on
Primary Light Vehicle=Map Default
Secondary Light Vehicle=Map Default
Primary Heavy Vehicle=Map Default
Banshee=on
Primary Turret=Large Machine Gun
Secondary Turret=Large Machine Gun
Starting Weapon=Map Default
Secondary Weapon=Map Default
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Play=on
Team Scoring=Sum
Team Changing=on
Friendly Fire=off
Betrayal Penalty=5 seconds
Force Even Teams=off
Ball Count=3 balls
Speed With Ball=Normal
Vehicle Operation=off
Ball Indicator=Always On
[custom variant]
name=Boss Fight
game type=Juggernaut
Number of Rounds=1 Round
Score to Win Round=25
Round Time Limit=30 minutes
Primary Light Vehicle=Map Default
Secondary Light Vehicle=Map Default
Primary Heavy Vehicle=Map Default
Banshee=on
Primary Turret=Large Machine Gun
Secondary Turret=Large Machine Gun
Starting Weapon=Map Default
Secondary Weapon=Map Default
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Betrayal Point Loss=on
Juggernaut Extra Damage=off
Juggernaut Infinite Ammo=on
Juggernaut Overshield=off
Juggernaut Motion Sensor=off
Juggernaut Movement=Fast
Juggernaut Damage Resistance=off
[match]
Variant=Civil War
map=Hollow
[match]
Variant=Kamikaze
map=H3 Guardian PB2
[match]
Variant=Heavy Metal
map=Tombstone V2
[match]
Variant=Mad King
map=BoneYard V4
[match]
Variant=Land Feud
map=Sandtrap V4
[match]
Variant=Skull and Bone
map=Valhalla V1.5
[match]
Variant=Boss Fight
map=Delta Towers
[match]
Variant=Civil War
map=Tombstone V2
[match]
Variant=Kamikaze
map=Valhalla V1.5
[match]
Variant=Heavy Metal
map=Sandtrap V4
[match]
Variant=Mad King
map=Hollow
[match]
Variant=Land Feud
map=Delta Towers
[match]
Variant=Skull and Bone
map=BoneYard V4
[match]
Variant=Boss Fight
map=H3 Guardian PB2
[playlist]
;Haloverse - Playlist featuring CE, H2, and H3 custom maps
;TS, Slayer Pro, CTF, Ball, King
Shuffle=on
Pregame Team Selection Delay=20
Pregame Delay=30
Postgame Delay=10
[custom variant]
Name =Slayer Pro BR
game type=Slayer
Number of Rounds=1 Round
Score to Win Round=50
Round Time Limit=15 Minutes
Resolve Ties=off
Rounds Reset Map=off
Max Active Players=8
Lives Per Round=unlimited
Suicide Penalty=10 Seconds
Shield Type=Normal Shields
Respawn Time=5 Seconds
Motion Sensor=off
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Map Default
Secondary Light Vehicle=Map Default
Primary Heavy Vehicle=Map Default
Banshee=Map Default
Primary Turret=Map Default
Secondary Turret=Map Default
Starting Weapon=Battle Rifle
Secondary Weapon=Map Default
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Scoring=sum
Team Play=on
Team Changing=off
Force Even Teams=off
Bonus Points=off
Suicide Point Loss=on
Death Point Loss=off
Friendly Fire=off
Respawn Time Modifier=None
Betrayal Penalty=10 seconds
[custom variant]
Name =Team Slayer
game type=Slayer
Number of Rounds=1 Round
Score to Win Round=50
Round Time Limit=15 Minutes
Resolve Ties=off
Rounds Reset Map=off
Max Active Players=8
Lives Per Round=unlimited
Suicide Penalty=10 Seconds
Shield Type=Normal Shields
Respawn Time=5 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Map Default
Secondary Light Vehicle=Map Default
Primary Heavy Vehicle=Map Default
Banshee=Map Default
Primary Turret=Map Default
Secondary Turret=Map Default
Starting Weapon=Map Default
Secondary Weapon=Map Default
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Scoring=sum
Team Play=on
Team Changing=off
Force Even Teams=off
Bonus Points=off
Suicide Point Loss=on
Death Point Loss=off
Friendly Fire=off
Respawn Time Modifier=None
Betrayal Penalty=10 seconds
[custom variant]
Name =Team Crazy King
game type=KOTH
Number of Rounds=1 Round
Score to Win Round=3 minutes
Round Time Limit=15 Minutes
Resolve Ties=off
Rounds Reset Map=off
Max Active Players=8
Lives Per Round=unlimited
Suicide Penalty=10 Seconds
Shield Type=Normal Shields
Respawn Time=5 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Map Default
Secondary Light Vehicle=Map Default
Primary Heavy Vehicle=Map Default
Banshee=Map Default
Primary Turret=Map Default
Secondary Turret=Map Default
Starting Weapon=Map Default
Secondary Weapon=Map Default
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Play=on
Team Scoring=sum
Team Changing=off
Force Even Teams=off
Uncontested Hill=on
Moving Hill=1 minute
Team Time Multiplier=off
Extra Damage on Hill=off
Damage Resistance on Hill=off
Active Camo on Hill=off
[custom variant]
Name =2 Flag CTF
game type=CTF
Number of Rounds=1 Round
Score to Win Round=3
Round Time Limit=15 Minutes
Resolve Ties=off
Rounds Reset Map=off
Max Active Players=8
Lives Per Round=unlimited
Suicide Penalty=10 Seconds
Shield Type=Normal Shields
Respawn Time=5 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Map Default
Secondary Light Vehicle=Map Default
Primary Heavy Vehicle=Map Default
Banshee=Map Default
Primary Turret=Map Default
Secondary Turret=Map Default
Starting Weapon=Map Default
Secondary Weapon=Map Default
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Flag Type=Flag Per Team
Sudden Death=on
Flag At Home To Score=on
Flag Touch Return=off
Flag Reset Time=45 seconds
Slow With Flag=off
Flag Hit Damage=Massive
Damage Resistance With Flag=off
Active Camo With Flag=off
Vehicle Operation=off
Flag Indicator=Always On
Team Changing=off
Friendly Fire=off
[custom variant]
Name =Team Ball
game type=oddball
Number of Rounds=1 Round
Score to Win Round=3 minutes
Round Time Limit=15 Minutes
Resolve Ties=off
Rounds Reset Map=off
Max Active Players=8
Lives Per Round=unlimited
Suicide Penalty=10 Seconds
Shield Type=Normal Shields
Respawn Time=5 Seconds
Motion Sensor=on
Extra Damage=off
Damage Resistance=off
Active Camo=off
Vehicle Respawn Time=Map Default
Primary Light Vehicle=Map Default
Secondary Light Vehicle=Map Default
Primary Heavy Vehicle=Map Default
Banshee=Map Default
Primary Turret=Map Default
Secondary Turret=Map Default
Starting Weapon=Map Default
Secondary Weapon=Map Default
Starting Grenades=on
Weapons on Map=Map Default
Weapon Respawn Time=Map Default
Grenades On Map=on
Overshields=on
Active Camo on Map=on
Team Play=on
Team Scoring=sum
Team Changing=off
Force Even Teams=off
Ball Count=1 Ball
Ball Hit Damage=Massive
Speed With Ball=Normal
Toughness With Ball=off
Active Camo With Ball=off
Vehicle Operation=off
Ball Indicator=Always On
[match]
variant=Team Slayer
map=H3 Guardian PB2
;weight =100
minimum players =6
maximum players =8
[match]
variant=Slayer Pro BR
map=H3 Guardian PB2
;weight =100
minimum players =6
maximum players =8
[match]
variant =Team Ball
map =H3 Guardian PB2
;weight =100
minimum players =6
maximum players =8
[match]
variant=Team Slayer
map=chill out
;weight =100
minimum players =6
maximum players =8
[match]
variant=Slayer Pro BR
map=chill out
;weight =100
minimum players =6
maximum players =8
[match]
variant=Team Slayer
map=Narrows
;weight =100
minimum players =6
maximum players =8
[match]
variant=Slayer Pro BR
map=Narrows
;weight =100
minimum players =6
maximum players =8
[match]
variant=2 Flag CTF
map=Narrows
;weight =100
minimum players =6
maximum players =8