;= H2MT Requiem =============================================================================
;*
Open issues
General
-AI zones are broken
*;
(script startup mission_start
(texture_cache_flush)
(geometry_cache_flush)
; (game_is_cooperative)
; (game_coop_players 4)
; (profile_reset)
(camera_set_field_of_view 70 0)
(rasterizer_bloom_override false)
(game_can_use_flashlights true)
(camera_control false)
; (camera_control on)
(switch_bsp 0)
(fade_in 1 1 1 0)
(render_lights 0)
(ai_place csquad)
(ai_place hsquad_outside)
(ai_place hsquad)
(ai_allegiance player human)
(ai_allegiance covenant prophet)
)
(script continuous spawner
(if
(<=
(ai_living_count csquad)
0
)
(ai_place csquad)
)
)
(script continuous all_seeing_eye
(ai_magically_see_object hsquad (list_get (players) 0))
(ai_prefer_target (players) true)
(ai_enter_squad_vehicles csquad)
(ai_magically_see hsquad csquad)
(ai_allow_dormant csquad 0)
(ai_allow_dormant hsquad 0)
(ai_force_active csquad 1)
(ai_force_active hsquad 1)
(ai_berserk csquad 1)
(ai_berserk hsquad 1)
)
(script continuous Skulls
; (sleep_until (or (player_flashlight_on) (player_active_camouflage_on)) 15)
(sleep_until (player_action_test_back) 45)
(player_action_test_reset)
; Ghost - A.I. characters will not flinch from attacks, melee or otherwise
(ice_cream_flavor_stock 7)
; Black eye - Your shield does not charge normally
; (ice_cream_flavor_stock 8)
; Catch - A.I. will throw more grenades
(ice_cream_flavor_stock 9)
; Mythic - Enemies and allies have double the health and shielding they have on legendary
(ice_cream_flavor_stock 12)
; Angry - Enemies fire their weapons faster and more frequently
(ice_cream_flavor_stock 13)
; (sleep_until (not (or (player_flashlight_on) (player_active_camouflage_on))) 15)
(sleep_until (player_action_test_back) 45)
(player_action_test_reset)
; Envy - The Master Chief now has an Active Camouflage device
(ice_cream_flavor_stock 0)
; (game_won)
)
(script startup tutorial_startup
(begin
(texture_cache_flush)
(geometry_cache_flush)
(camera_set_field_of_view 70 0)
(rasterizer_bloom_override False)
(cinematic_start)
(cinematic_stop)
(camera_control False)
(switch_bsp_by_name tutorial)
(fade_in 1 1 1 0)
(game_can_use_flashlights false)
)
(ai_erase squad1)
(sleep_until (= (list_count_not_dead switch2) 0))
(object_create lifteffect)
(object_create jump)
(ai_place squad1)
(ai_renew squad1)
(ai_allow_dormant squad1 0)
(ai_force_active squad1 1)
)
(ai_kill_silent <ai>) - instantly and silently (no animation or sound played) kills the specified encounter and/or squad.
(ai_attach <unit> <ai>) - attaches the specified unit to the specified encounter.